Hello everybody,

I'm new in Away3D and i'd like to know something.

Is there a formula to create a Sphere (segmentW number and SegmentH
number) taking into account a vertice number?

I explain :

I explode a Plane with segmentW = n and segmentH = m , so i have (n*m)
*2 triangles after exploding (thanks to the Explode class).

Then i want to distribute all these triangles on a sphere, so i built
a Sphere and get the coordinates of each vertex of this sphere.

The problem i have is that i want (if it's possible) to get the same
number of triangles ( from my exploded plane) as the  vertice (from my
sphere).

Is there a way to do that ?

Thanks for your help !

Ghislain

Reply via email to