Hello everybody, I'm new in Away3D and i'd like to know something.
Is there a formula to create a Sphere (segmentW number and SegmentH number) taking into account a vertice number? I explain : I explode a Plane with segmentW = n and segmentH = m , so i have (n*m) *2 triangles after exploding (thanks to the Explode class). Then i want to distribute all these triangles on a sphere, so i built a Sphere and get the coordinates of each vertex of this sphere. The problem i have is that i want (if it's possible) to get the same number of triangles ( from my exploded plane) as the vertice (from my sphere). Is there a way to do that ? Thanks for your help ! Ghislain
