if plane is (n*m)
sphere is (n*(m-2)+2) number of vertices.

i am correct?

current away3d sphere can be described as a plane with the top and
bottom row vertices merged into 1 vertex. thus losing some of triangle
count.

but i didnt quite understand what is your goal so i dont know how to
help you more.

maybe this?
http://www.studiodynamics.net/uv/uv_editor_1.gif

On Dec 10, 12:39 pm, Ghislain Flandin <[email protected]> wrote:
> Hello everybody,
>
> I'm new in Away3D and i'd like to know something.
>
> Is there a formula to create a Sphere (segmentW number and SegmentH
> number) taking into account a vertice number?
>
> I explain :
>
> I explode a Plane with segmentW = n and segmentH = m , so i have (n*m)
> *2 triangles after exploding (thanks to the Explode class).
>
> Then i want to distribute all these triangles on a sphere, so i built
> a Sphere and get the coordinates of each vertex of this sphere.
>
> The problem i have is that i want (if it's possible) to get the same
> number of triangles ( from my exploded plane) as the  vertice (from my
> sphere).
>
> Is there a way to do that ?
>
> Thanks for your help !
>
> Ghislain

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