Hello everybody, I'd like to know if there's a way to create a sphere with a specified number of vertices, or maybe a formula to convert a number of vertices to a set of segmentsW / segmentsH which i could use ?
Let me explain : I'm exploding a plane (created with segmentsW = m and segmentsH = n). I'm having (m * n) *2 triangles after exploding (thanks to the Explode class). Then, i'd like to distribute all these triangles on the vertices of a sphere, so i built one and got the coordinates of each vertex of it. The thing is, i don't know how to do to have the same number of triangles of my plane than the vertices of the sphere. Is there a way to do that ? Thanks for your help !
