Hi Ghislain,

Try this:

exploded.children[i].rotationX+=90;

after

exploded.children[i].lookAt(new Number3D());

It should be correct for you.

lookAt works fine, it's just that by default, it depends what orientation
your object is in, for it to face the way it is.

-Pete

On Thu, Dec 10, 2009 at 3:47 PM, Ghislain Flandin <[email protected]>wrote:

> Hello ...
>
> sorry for my double post but it i thought that the topic was
> different !
>
> In fact, i want to have the same distribution and triangle
> orientation ... i don't want to do interact like on the link ... i
> only want to put my triangles like this example ...
>
> unfortunately, i didn't manage to do it with away3D .... the lookAt
> method doesn't seem to work as on pv3D
>
> Thanks again
>
> Ghislain
>
> On 10 déc, 21:22, Peter Kapelyan <[email protected]> wrote:
> > Hi Ghislain,
> >
> > Sometimes messages don't get answered fast, or not at all on this list.
> But
> > that doesn't mean they get lost, I think people will answer if they can.
> >
> > Why can't you do the same thing as in the link you posted, if that is
> what
> > you would like to do? Is it too much code for you, or you don't know how
> to
> > do it in away3d?
> >
> > -Peter
> >
> > On Thu, Dec 10, 2009 at 3:17 PM, Ghislain Flandin <[email protected]
> >wrote:
> >
> >
> >
> > > Here is a message from a previous message ...the subject is not the
> > > same ...
> >
> > > I d'like to distribute triangles all around a sphere and i have an
> > > orientation problem ...
> >
> > > Here is what i'd like to do :
> > >http://forum.papervision3d.org/viewtopic.php?f=20&p=4989
> >
> > > Here is a short example of what i 've got :
> >
> > > package
> > > {
> > >        import away3d.containers.ObjectContainer3D;
> > >        import away3d.containers.View3D;
> > >        import away3d.core.base.Vertex;
> > >        import away3d.core.math.Number3D;
> > >        import away3d.geom.Explode;
> > >        import away3d.primitives.Plane;
> > >        import away3d.primitives.Sphere;
> > >        import flash.display.Sprite;
> > >        import flash.events.Event;
> >
> > >        /**
> > >         * ...
> > >         * @author Ghislain Flandin
> > >         */
> > >        public class Main extends View3D
> > >        {
> >
> > >                public function Main():void
> > >                {
> > >                        if (stage) init();
> > >                        else addEventListener(Event.ADDED_TO_STAGE,
> > > init);
> > >                }
> >
> > >                private function init(e:Event = null):void
> > >                {
> > >                        removeEventListener(Event.ADDED_TO_STAGE,
> > > init);
> >
> > >                        x = this.stage.stageWidth / 2;
> > >                        y = this.stage.stageHeight / 2;
> >
> > >                        camera.z = -900;
> > >                        camera.y = 0;
> >
> > >                        var plane:Plane = new Plane( { width:256,
> > > height:91, segmentsW:8,
> > > segmentsH:7 ,rotationX:90} );
> > >                        //scene.addChild(plane);
> >
> > >                        var exploder:Explode = new Explode(true,
> > > true);
> > >                        var exploded:ObjectContainer3D = exploder.apply
> > > (plane) as
> > > ObjectContainer3D;
> >
> > >                        var containerExploded:ObjectContainer3D = new
> > > ObjectContainer3D();
> > >                        scene.addChild(containerExploded);
> > >                        containerExploded.addChild(exploded);
> > >                        //containerExploded.rotationX = 90;
> >
> > >                        //use a sphere to position my triangles
> > >                        var sphere:Sphere = new Sphere( {segmentsW:11,
> > > segmentsH:11, radius:
> > > 150} );
> > >                        //scene.addChild(sphere);
> >
> > >                        for (var i:int = 0; i <
> > > sphere.vertices.length; i+=1)
> > >                                {
> > >                                var vertex:Vertex = sphere.vertices
> > > [i];
> > >                                exploded.children[i].x =
> > > sphere.vertices[i].x;
> > >                                exploded.children[i].y =
> > > sphere.vertices[i].y;
> > >                                exploded.children[i].z =
> > > sphere.vertices[i].z;
> >
> > >                                exploded.children[i].lookAt(new
> > > Number3D());
> > >                                }
> >
> > >                        render();
> > >                }
> >
> > >        }
> >
> > > }
> >
> > > I hope you could help me !!!
> >
> > > Thanks a lot !
> >
> > > Ghislain
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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