Oh i m sorry !!!

i didn't understand your sentence ... it's working great !!!

Thanks a lot !!!

On 10 déc, 23:02, Ghislain Flandin <[email protected]> wrote:
> Hi Pete !!!
>
> Thanks again for your help ...but it doesn't work !!
>
> Here is my code :
>
> package
>         {
>         import away3d.containers.ObjectContainer3D;
>         import away3d.containers.View3D;
>         import away3d.core.base.Vertex;
>         import away3d.core.math.Number3D;
>         import away3d.geom.Explode;
>         import away3d.primitives.Plane;
>         import away3d.primitives.Sphere;
>         import flash.display.Sprite;
>         import flash.events.Event;
>
>         /**
>          * ...
>          * @author Ghislain Flandin
>          */
>         public class Main extends View3D
>                 {
>
>                 private var exploded:ObjectContainer3D;
>                 private var nbVertices:int;
>
>                 public function Main():void
>                         {
>                         if (stage) init();
>                         else addEventListener(Event.ADDED_TO_STAGE,init);
>                         }
>
>                 private function init(e:Event = null):void
>                         {
>                         removeEventListener(Event.ADDED_TO_STAGE, init);
>
>                         x = this.stage.stageWidth / 2;
>                         y = this.stage.stageHeight / 2;
>
>                         camera.z = -900;
>                         camera.y = 0;
>
>                         var plane:Plane = new Plane( { width:256, height:91, 
> segmentsW:8,
> segmentsH:7 ,rotationX:90} );
>                         //scene.addChild(plane);
>
>                         var exploder:Explode = new Explode(true,true);
>                         exploded = exploder.apply(plane) as ObjectContainer3D;
>
>                         var containerExploded:ObjectContainer3D = new 
> ObjectContainer3D();
>                         scene.addChild(containerExploded);
>                         containerExploded.addChild(exploded);
>                         //containerExploded.rotationX = 90;
>
>                         //use a sphere to position my triangles
>                         var sphere:Sphere = new Sphere( {segmentsW:11, 
> segmentsH:11,
> radius: 200} );
>                         //scene.addChild(sphere);
>
>                         nbVertices = sphere.vertices.length;
>
>                         for (var i:int = 0; i < sphere.vertices.length; i+=1)
>                                 {
>                                 var vertex:Vertex = sphere.vertices[i];
>
>                                 exploded.children[i].x = sphere.vertices[i].x;
>                                 exploded.children[i].bothsides = true;
>                                 exploded.children[i].y = sphere.vertices[i].y;
>                                 exploded.children[i].z = sphere.vertices[i].z;
>                                 //exploded.children[i].rotationX = 90;
>                                 exploded.children[i].lookAt(new Number3D());
>                                 }
>                         //addEventListener(Event.ENTER_FRAME, enterFrame, 
> false, 0, true);
>                         render();
>                         }
>
>                 private function enterFrame(e:Event):void
>                         {
>                         render();
>                         }
>                 }
>         }
>
> Thanks again !!!
>
> On 10 déc, 21:59, Peter Kapelyan <[email protected]> wrote:
>
> > Hi Ghislain,
>
> > Try this:
>
> > exploded.children[i].rotationX+=90;
>
> > after
>
> > exploded.children[i].lookAt(new Number3D());
>
> > It should be correct for you.
>
> > lookAt works fine, it's just that by default, it depends what orientation
> > your object is in, for it to face the way it is.
>
> > -Pete
>
> > On Thu, Dec 10, 2009 at 3:47 PM, Ghislain Flandin 
> > <[email protected]>wrote:
>
> > > Hello ...
>
> > > sorry for my double post but it i thought that the topic was
> > > different !
>
> > > In fact, i want to have the same distribution and triangle
> > > orientation ... i don't want to do interact like on the link ... i
> > > only want to put my triangles like this example ...
>
> > > unfortunately, i didn't manage to do it with away3D .... the lookAt
> > > method doesn't seem to work as on pv3D
>
> > > Thanks again
>
> > > Ghislain
>
> > > On 10 déc, 21:22, Peter Kapelyan <[email protected]> wrote:
> > > > Hi Ghislain,
>
> > > > Sometimes messages don't get answered fast, or not at all on this list.
> > > But
> > > > that doesn't mean they get lost, I think people will answer if they can.
>
> > > > Why can't you do the same thing as in the link you posted, if that is
> > > what
> > > > you would like to do? Is it too much code for you, or you don't know how
> > > to
> > > > do it in away3d?
>
> > > > -Peter
>
> > > > On Thu, Dec 10, 2009 at 3:17 PM, Ghislain Flandin <[email protected]
> > > >wrote:
>
> > > > > Here is a message from a previous message ...the subject is not the
> > > > > same ...
>
> > > > > I d'like to distribute triangles all around a sphere and i have an
> > > > > orientation problem ...
>
> > > > > Here is what i'd like to do :
> > > > >http://forum.papervision3d.org/viewtopic.php?f=20&p=4989
>
> > > > > Here is a short example of what i 've got :
>
> > > > > package
> > > > > {
> > > > >        import away3d.containers.ObjectContainer3D;
> > > > >        import away3d.containers.View3D;
> > > > >        import away3d.core.base.Vertex;
> > > > >        import away3d.core.math.Number3D;
> > > > >        import away3d.geom.Explode;
> > > > >        import away3d.primitives.Plane;
> > > > >        import away3d.primitives.Sphere;
> > > > >        import flash.display.Sprite;
> > > > >        import flash.events.Event;
>
> > > > >        /**
> > > > >         * ...
> > > > >         * @author Ghislain Flandin
> > > > >         */
> > > > >        public class Main extends View3D
> > > > >        {
>
> > > > >                public function Main():void
> > > > >                {
> > > > >                        if (stage) init();
> > > > >                        else addEventListener(Event.ADDED_TO_STAGE,
> > > > > init);
> > > > >                }
>
> > > > >                private function init(e:Event = null):void
> > > > >                {
> > > > >                        removeEventListener(Event.ADDED_TO_STAGE,
> > > > > init);
>
> > > > >                        x = this.stage.stageWidth / 2;
> > > > >                        y = this.stage.stageHeight / 2;
>
> > > > >                        camera.z = -900;
> > > > >                        camera.y = 0;
>
> > > > >                        var plane:Plane = new Plane( { width:256,
> > > > > height:91, segmentsW:8,
> > > > > segmentsH:7 ,rotationX:90} );
> > > > >                        //scene.addChild(plane);
>
> > > > >                        var exploder:Explode = new Explode(true,
> > > > > true);
> > > > >                        var exploded:ObjectContainer3D = exploder.apply
> > > > > (plane) as
> > > > > ObjectContainer3D;
>
> > > > >                        var containerExploded:ObjectContainer3D = new
> > > > > ObjectContainer3D();
> > > > >                        scene.addChild(containerExploded);
> > > > >                        containerExploded.addChild(exploded);
> > > > >                        //containerExploded.rotationX = 90;
>
> > > > >                        //use a sphere to position my triangles
> > > > >                        var sphere:Sphere = new Sphere( {segmentsW:11,
> > > > > segmentsH:11, radius:
> > > > > 150} );
> > > > >                        //scene.addChild(sphere);
>
> > > > >                        for (var i:int = 0; i <
> > > > > sphere.vertices.length; i+=1)
> > > > >                                {
> > > > >                                var vertex:Vertex = sphere.vertices
> > > > > [i];
> > > > >                                exploded.children[i].x =
> > > > > sphere.vertices[i].x;
> > > > >                                exploded.children[i].y =
> > > > > sphere.vertices[i].y;
> > > > >                                exploded.children[i].z =
> > > > > sphere.vertices[i].z;
>
> > > > >                                exploded.children[i].lookAt(new
> > > > > Number3D());
> > > > >                                }
>
> > > > >                        render();
> > > > >                }
>
> > > > >        }
>
> > > > > }
>
> > > > > I hope you could help me !!!
>
> > > > > Thanks a lot !
>
> > > > > Ghislain
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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