I am working on my first project that requires custom models. I have tried using MD2 files in the past, exporting from Misfit Model 3D, but I have heard that the best is to use the Collada file format. I am using the trial for Maya 2010, and so far everything has been great. That is, until I tried importing my model into Flash.
I FINALLY found a good example of using an embedded Collada file, along with an embedded texture image. I'm sure you've all seen it before: http://sleepydesign.blogspot.com/2008/07/away3d-collada-animation.html This is a great help, but unfortunately I cannot get my model to appear. Do I need to do something special to export a Collada from Maya 2010? I've seen mention elsewhere of using the OpenCollada or ColladaNextGen plugin ... is Maya's built-in exporter insufficient? I tried installing the latest version of OpenCollada but I can't see how to export using the plugin instead of the normal FBX exporter. Here's a ZIP with my simple little project, loading the cat from Sleepy Design's example, and loading the cabinet I made ... at least, trying to: http://www.eclecticdesignstudio.com/code/flashdevelop/Collada%20Test.zip The model I'm testing with is pretty simple. It's two cubes, and one PNG file with texture UV mapping. I used "Export All", unchecked things I didn't need like lights and animation, and have tried a number of different version revisions. If this isn't the way I'm supposed to export a Collada file from Maya, PLEASE document it. I guess most people just develop using Blender? I know most people can't afford Maya (I know I couldn't if my client wasn't offering to purchase it) but I find Blender to be cumbersome. I see a lot of talk of using Maya with AwayBuilder to set up your scene, so in ways it seems that Maya + Away3D is sort of the "ideal" workflow, but it's frustrating that I can't get a simple model to import properly. It helps to see the cat working, but I still need to be able to load my own models. Thank you SO much! This will be so cool if I can get this working!!
