we didn't support ColladaNextGen yet, plz try ColladaMax 3.05C instead http://sourceforge.net/projects/colladamaya/files/
more examples here http://code.google.com/p/away3d/source/browse/#svn/trunk/fp9/Examples/Collada/src hth 2009/12/13 elyon <[email protected]> > I am working on my first project that requires custom models. I have > tried using MD2 files in the past, exporting from Misfit Model 3D, but > I have heard that the best is to use the Collada file format. I am > using the trial for Maya 2010, and so far everything has been great. > That is, until I tried importing my model into Flash. > > I FINALLY found a good example of using an embedded Collada file, > along with an embedded texture image. I'm sure you've all seen it > before: > > http://sleepydesign.blogspot.com/2008/07/away3d-collada-animation.html > > This is a great help, but unfortunately I cannot get my model to > appear. Do I need to do something special to export a Collada from > Maya 2010? I've seen mention elsewhere of using the OpenCollada or > ColladaNextGen plugin ... is Maya's built-in exporter insufficient? I > tried installing the latest version of OpenCollada but I can't see how > to export using the plugin instead of the normal FBX exporter. > > Here's a ZIP with my simple little project, loading the cat from > Sleepy Design's example, and loading the cabinet I made ... at least, > trying to: > > http://www.eclecticdesignstudio.com/code/flashdevelop/Collada%20Test.zip > > The model I'm testing with is pretty simple. It's two cubes, and one > PNG file with texture UV mapping. I used "Export All", unchecked > things I didn't need like lights and animation, and have tried a > number of different version revisions. If this isn't the way I'm > supposed to export a Collada file from Maya, PLEASE document it. I > guess most people just develop using Blender? I know most people can't > afford Maya (I know I couldn't if my client wasn't offering to > purchase it) but I find Blender to be cumbersome. I see a lot of talk > of using Maya with AwayBuilder to set up your scene, so in ways it > seems that Maya + Away3D is sort of the "ideal" workflow, but it's > frustrating that I can't get a simple model to import properly. It > helps to see the cat working, but I still need to be able to load my > own models. > > Thank you SO much! This will be so cool if I can get this working!! > -- katopz http://www.sleepydesign.com
