we didn't support ColladaNextGen yet, plz try ColladaMax 3.05C instead

http://sourceforge.net/projects/colladamaya/files/

more examples here

http://code.google.com/p/away3d/source/browse/#svn/trunk/fp9/Examples/Collada/src

hth

2009/12/13 elyon <[email protected]>

> I am working on my first project that requires custom models. I have
> tried using MD2 files in the past, exporting from Misfit Model 3D, but
> I have heard that the best is to use the Collada file format. I am
> using the trial for Maya 2010, and so far everything has been great.
> That is, until I tried importing my model into Flash.
>
> I FINALLY found a good example of using an embedded Collada file,
> along with an embedded texture image. I'm sure you've all seen it
> before:
>
> http://sleepydesign.blogspot.com/2008/07/away3d-collada-animation.html
>
> This is a great help, but unfortunately I cannot get my model to
> appear. Do I need to do something special to export a Collada from
> Maya 2010? I've seen mention elsewhere of using the OpenCollada or
> ColladaNextGen plugin ... is Maya's built-in exporter insufficient? I
> tried installing the latest version of OpenCollada but I can't see how
> to export using the plugin instead of the normal FBX exporter.
>
> Here's a ZIP with my simple little project, loading the cat from
> Sleepy Design's example, and loading the cabinet I made ... at least,
> trying to:
>
> http://www.eclecticdesignstudio.com/code/flashdevelop/Collada%20Test.zip
>
> The model I'm testing with is pretty simple. It's two cubes, and one
> PNG file with texture UV mapping. I used "Export All", unchecked
> things I didn't need like lights and animation, and have tried a
> number of different version revisions. If this isn't the way I'm
> supposed to export a Collada file from Maya, PLEASE document it. I
> guess most people just develop using Blender? I know most people can't
> afford Maya (I know I couldn't if my client wasn't offering to
> purchase it) but I find Blender to be cumbersome. I see a lot of talk
> of using Maya with AwayBuilder to set up your scene, so in ways it
> seems that Maya + Away3D is sort of the "ideal" workflow, but it's
> frustrating that I can't get a simple model to import properly. It
> helps to see the cat working, but I still need to be able to load my
> own models.
>
> Thank you SO much! This will be so cool if I can get this working!!
>



-- 
katopz
http://www.sleepydesign.com

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