Hi,

There's a few ways you can do this, one way is:

myFloor.pushBack=true;

and/or pushFront=true on the things you want on top.

Another way is to assign a large number for your Floors .screenZOffset
property to force it always to be in back. In that case you will also need
to set the Floors ownCanvas property to true.

Let me know if it works for you

-Pete

On Sat, Dec 12, 2009 at 2:58 PM, Joshua Granick <[email protected]>wrote:

> Hey guys,
>
> I've noticed that when two objects are positioned close to each other, it
> sometimes will throw off the stacking order. I have a series of objects
> which are set on top of a floor. I am using a Plane for the floor, because
> I like it to move as the camera moves. However, it would be great if I
> could somehow force this to always be below the other objects.
>
> Would I have to use a separate View3D object to do this, and synchronize
> the cameras, or is there another way to set an object to always be below
> the others?
>
> Thank you!
>



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