>                       var pMouse:Number3D = 
> _view.camera.unproject(_view.mouseX,
_view.mouseY);
> >                     _dir.x = pMouse.x;
> >                     _dir.y = pMouse.y;
> >                     _dir.z = pMouse.z;
> >                     _dir.normalize();
> >                     
> >                     pMouse.add(pMouse, _view.camera.position);
> >
> > should do it.

Thanks Fabrice. Now I feel stupid. That's exactly what I had tried but
it turns out my ray sphere intersection code was broken after all. Sorry
for being such a n00b ;-)

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