Having working with spherical projections extensively for the light gelmaps and the new raytracing features in Prefab during last weeks, I kinda know it can be pretty confusing sometimes...
Fabrice On Dec 22, 2009, at 10:33 AM, Sören Meyer-Eppler wrote: >> var pMouse:Number3D = >> _view.camera.unproject(_view.mouseX, > _view.mouseY); >>> _dir.x = pMouse.x; >>> _dir.y = pMouse.y; >>> _dir.z = pMouse.z; >>> _dir.normalize(); >>> >>> pMouse.add(pMouse, _view.camera.position); >>> >>> should do it. > > Thanks Fabrice. Now I feel stupid. That's exactly what I had tried but > it turns out my ray sphere intersection code was broken after all. Sorry > for being such a n00b ;-) >
