You can always place your objects inside their own container 3d, then rotate those objects inside the container.
Or perhaps rotate them first, then do applyRotations(), might work. -Pete On Tue, Dec 22, 2009 at 10:47 AM, Valts Darznieks <[email protected]>wrote: > I made them in google shetchup (now trying to learn Blender for more > advanced models ). > Is there any way to define which face I want to attach on the module, > the same way I define to which face attach it on sphere ? > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
