You can always place your objects inside their own container 3d, then rotate
those objects inside the container.

Or perhaps rotate them first, then do applyRotations(), might work.

-Pete

On Tue, Dec 22, 2009 at 10:47 AM, Valts Darznieks <[email protected]>wrote:

> I made them in google shetchup (now trying to learn Blender for more
> advanced models ).
> Is there any way to define which face I want to attach on the module,
> the same way I define to which face attach it on sphere ?
>



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