just take a look at constructor or doc... its pretty simple.

FaceLink(obj:Object3D, meshsource:Mesh, face:Face, offset:Number = 0, 
align:Boolean= false, target:Number3D = null)

obj:Object3D // the Object3d you wanna link
meshsource:Mesh // the mesh reciever, your sphere
face:Face // the face index of the sphere you wanna attach obj to it
offset:Number // the distance from center face along the normal of the face
align:Boolean // if the object need to be oriented to the normal vector
target:Number3D // if align is not set, the object can lookat at a certain 
position. Thats the tower of a tank while its moving 

then update in your enterframe

but again, sounds like ObjectContainer3D is more likely what you need.

Fabrice



On Jan 19, 2010, at 7:47 AM, Kapil wrote:

> Hi
> 
> I am new to Flex 3D. I have checked the FaceLink class tutorial in
> http://blog.closier.nl/ site. I couldn't find any sample code there.
> Can you please tell me where I can get some code which shows how to
> use the FaceLink class to attach object on a sphere.
> 
> Thanks
> Kapil
> 
> On Dec 23 2009, 2:33 am, Valts Darznieks <[email protected]> wrote:
>> Thank you all I got it !
>> Only now myobjectsare attached upside down, any suggestions ?
>> Thank you once again for your help.

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