Thank you, it was because of use of Fast renderer instead of basic. Now it is OK and I continue developing my game!
Ivan On 29 pro, 04:27, katopz <[email protected]> wrote: > it something todo with culling behind camera > > 1. are you on latest svn? plz try last > updatedhttp://away3d.googlecode.com/svn/trunk/fp10/Away3DLite/src/ > > 2. did you use basic render or fast render? do try basic render+clipping > herehttp://code.google.com/p/away3d/source/browse/trunk/fp10/Examples/Awa... > > 3, if both didn't solve your prob , do > tryhttp://away3d.googlecode.com/svn/branches/lite/src/ExFrustumCulling.as > > with libs > herehttp://code.google.com/p/away3d/source/browse/branches/lite/libs/ > > frustum culling is under dev btw, should be solve or produce more prob ;) > > hth > > 2009/12/29 ivanKnet <[email protected]> > > > Hi guys, > > > I am trying to create 3D flash game with Away3DLite, but there are > > some problems with texturing - textures are "infinite" - > >http://www.ivank.net/clients/ca/ > > > I am using Camera3D and the models are MD2 and 3DS. When I add a Plane > > as a ground, it is much worse - plane is sometimes "infinite" and > > sometimes there is another "mirror" plane above it. > > > Do you know where is the problem? Should I use classic Away3D? > > -- > katopzhttp://www.sleepydesign.com
