Thank you,

it was because of use of Fast renderer instead of basic. Now it is OK
and I continue developing my game!

Ivan

On 29 pro, 04:27, katopz <[email protected]> wrote:
> it something todo with culling behind camera
>
> 1. are you on latest svn? plz try last 
> updatedhttp://away3d.googlecode.com/svn/trunk/fp10/Away3DLite/src/
>
> 2. did you use basic render or fast render? do try basic render+clipping
> herehttp://code.google.com/p/away3d/source/browse/trunk/fp10/Examples/Awa...
>
> 3, if both didn't solve your prob , do 
> tryhttp://away3d.googlecode.com/svn/branches/lite/src/ExFrustumCulling.as
>
> with libs 
> herehttp://code.google.com/p/away3d/source/browse/branches/lite/libs/
>
> frustum culling is under dev btw, should be solve or produce more prob ;)
>
> hth
>
> 2009/12/29 ivanKnet <[email protected]>
>
> > Hi guys,
>
> > I am trying to create 3D flash game with Away3DLite, but there are
> > some problems with texturing - textures are "infinite" -
> >http://www.ivank.net/clients/ca/
>
> > I am using Camera3D and the models are MD2 and 3DS. When I add a Plane
> > as a ground, it is much worse - plane is sometimes "infinite" and
> > sometimes there is another "mirror" plane above it.
>
> > Do you know where is the problem? Should I use classic Away3D?
>
> --
> katopzhttp://www.sleepydesign.com

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