Hi
I would like to create my own MyMesh class which extends Away3dLite
Mesh class adding few new custom properties, but I have a little
problem with that.
After loading awd in event.loader.handle I get a Mesh, So I:
var myMesh:MyMesh = event.loader.handle as MyMesh
trace(myMesh) //null
Why null? How to "insert" loaded Mesh into MyMesh?
This is my mega MyMesh class:
package src.model {
import away3dlite.arcane;
import away3dlite.core.base.Mesh;
import away3dlite.materials.Material;
use namespace arcane;
public class MyMesh extends Mesh {
public var extra:Object;
public function MyMesh(material:Material = null) {
super(material);
}
}
}
regards
Paweł