In my app, I need to be able to invert a cube (or, more general, a
primitive). A demo can be found here:

Demo
http://www.iemar.tuwien.ac.at/processviz/away3d/insights/invertablecube/InvertableCube6.swf

Source
http://www.iemar.tuwien.ac.at/processviz/away3d/insights/invertablecube/InvertableCube6.as.txt

Implementation has shown how easy it would be to include this
"invertable geometry" into away3dlite (not just for Cube6, but
directly for AbstractPrimitive*) - one just needs to swap two indices
per face in buildPrimitive, and then build the mesh as usual. The
question now is: do others need this functionality ? I would certainly
love to see this feature, even though I acknowledge that is is seldom
the "standard case". As example, one might build a sky dome by
inverting a sphere, etc.; what do you think, would this be usefull ?

cheers,
Gabriel.

--
* I must confess, I didn't look into away3d standard to see if this
functionality is available there.

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