Hi Julian,
I tried this code just now and it works great, with "Imagen" as a bitmapdata
class in library:
You need these two:
import away3d.core.utils.*;
import away3d.sprites.*;
and later:
mySprite2D=new Sprite2D(Cast.bitmap("Imagen"),{scaling:1});
Let me know if it works for you, it seems to work perfect for me.
Best Regards
-Peter
On Tue, Dec 29, 2009 at 1:59 PM, juliancruz87 <[email protected]>wrote:
> Hello I trying to use Sprite2D but doesn't work.
>
> import away3d.containers.*;
> import away3d.cameras.*;
> import away3d.sprites.*;
> import flash.display.*;
> //var mybitmapData:BitmapData = BitmapData(Imagen);
> var camera:Camera3D=new Camera3D();
> var scene:Scene3D=new Scene3D();
> var view:View3D=new View3D({camera:camera,scene:scene});
> addChild(view);
> /*var image:Sprite2D=new Sprite2D(mybitmapData,{alpha:1,x:0,y:0,z:
> 0,scaling:1});
> view.scene.addChild(image);*/
> var tmp:DirSprite2D =new DirSprite2D();
> tmp.add(0,0,0,(new ImagenFront()as Bitmap).bitmapData);
> view.scene.addChild(tmp);
>
> addEventListener(Event.ENTER_FRAME,enterFrame);
> function enterFrame(event:Event):void{
> view.render();
> }
>
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