Hi,

Imagine that you have a quilt. Each quilt square has a listener for roll over 
and roll out. When you move your mouse these events will fire a lot ... each 
time you move to a new quilt square.

In Away3D this works differently. Events fire when you roll over the quilt, but 
not again until you roll off the quilt entirely. It will not fire for each 
quilt square. It will fire an event for the first quilt square that you touch, 
then it will not fire again until you roll off the whole quilt.


Here are my questions:

1. Can I toggle a property to make these events fire correctly?

2. If not, how do I manually check to see which object is under my mouse?



Thanks!

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