I was able to re-create the issue you describe using the example I
posted on another thread you started:
http://www.wemakedotcoms.com/projects/wmdc2010/random/mouseEventTest/

The layout stops rotating once the view stops rendering (when all the
cubes are in a loop). Interestingly, the mouse over event fires when
you mouse down on a cube... Not sure why that is. Maybe calling a
view.render() on mouse move in the scene would be a decent compromise?

Cheers,

Jerome.

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