I was able to re-create the issue you describe using the example I posted on another thread you started: http://www.wemakedotcoms.com/projects/wmdc2010/random/mouseEventTest/
The layout stops rotating once the view stops rendering (when all the cubes are in a loop). Interestingly, the mouse over event fires when you mouse down on a cube... Not sure why that is. Maybe calling a view.render() on mouse move in the scene would be a decent compromise? Cheers, Jerome.
