Anyone? Please?

> I'm trying to figure out the size of an object in screenspace. A simple
> sphere at the origin using a perspective lens for the camera. I thought
> the following should give me the radius of the sphere in screen space
> (i.e. pixels):
> 
> camera.lens.getPerspective(
>     camera.position.distance( new Number3D())) * sphere.radius
> 
> The value is close and clearly correlates with the actual object size
> but it's off by about 5%. What am I missing?

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