Hi all,
after some experience with PV3D i decided to switch to away3D.
So i started with all the tutorials i could find and i learned how to
load models (not that hard, after many hours trying to import a DAE,
before i realized, that *.3ds seems to be the better choice), aply
shading and textures on primitives, mouseEvents,....
But there is 1 big problem i can´t solve:

http://www.mischen-impossible.de/away3d/Fotoalbum__01.html

I´m working with V 3.4.0, downloaded as ZIP file.

The same shading problems happen to all of my meshes i load.
The code for this simple RoundedCube with PhongColorMaterial is the
following:

package {
        import away3d.containers.View3D;
        import away3d.primitives.RoundedCube;
        import flash.display.Sprite;
        import flash.events.Event;
        import away3d.lights.DirectionalLight3D;
        import away3d.materials.*;


        public class Rendertest extends Sprite{

                private var view:View3D;
                private var light:DirectionalLight3D = new 
DirectionalLight3D({color:
0xFFFFFF, ambient:0.15, diffuse:0.75, specular:0.8});
                private var cube:RoundedCube = new RoundedCube();
                public var phong:PhongColorMaterial = new PhongColorMaterial
(0x9EC482);

                public function Rendertest() {
                        init();
                }

                private function init() {
                        view = new View3D({x:200,y:200});
                        addChild(view);

                        view.scene.addChild(light);
                        light.y = 500;
                        light.x = -1300;
                        light.z = -1200;

                        cube.material = phong;
                        view.scene.addChild(cube);

                        addEventListener(Event.ENTER_FRAME, onEnterFrame);
                }

                private function onEnterFrame(e:Event) {
                        cube.rotationY += 3;
                        cube.rotationX += 1;
                        view.render();
                }
        }
}

How can i fix this problem? Is it caused by the renderEngine? I have
the same "distortions" with a PhongBitmapMaterial. Rising the amount
of vertices doesn´t make it better. Manipulating the light doesn´t fix
the problem. What can i do?

Reply via email to