Hi,

This forum is great. Keep up the great work!

I have run into an issue while using an OrthogonalLens in a scene
rendering an md2 model. I started with the Sphere test demo and
altered it to load the md2 instead of the sphere. When the camera is
left with the default zoom lens and either template class is used, it
renders correctly.

As soon as I add an OrthogonalLens to the camera, it appears that the
triangles are not properly according to depth. This is especially
noticeable as the model rotates about. I did try a collada file and it
appears to render correctly with either camera, if that's any clue.
Any ideas would be greatly appreciated as I would rather continue
using the md2 files.

Thanks!
galaxy

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