Thanks for your help ... i m going to try all of these !!! Ghislain
On 5 jan, 10:22, elguapoloco <[email protected]> wrote: > I had the same issue of controlling rotations on an object with their > local axis transformed. I looked into Quaternions and just decided to > go the lazy way: use a container per rotation axis. I would do > something like: > > RotationXContainer > RotationYContainer > CubeContainer > Your 6 > Panels. Then you can just control rotations using the individual > containers. > > I used a custom cube like object for this > project:http://www.wemakedotcoms.com/portfolio/stc/porfolio/STC_Portfolio_loa... > > And this is the project I had to use containers for > rotations:http://www.wemakedotcoms.com/_projects/stc09/locationsMap/STC_Locatio... > > I ported a PV3D example for this 3D earth thing that used Quaternions > and since I didn't get it (I have a smallish brain) I used containers. > This containers (or handles) technique is an old 3D trick. Its > especially useful for orbiting objects! > > Finally, I would do a container on the Panels too! The container is > where you rotate the panel and you use the actual Plane to translate > only (move). That way you can easily animate it using tweens too! > Since you don't have to worry about local transformations (especially > rotations) you know that to move any panel away from the center you > just increase its plane y. > > Cheers, > > Jerome.
