Thanks for your help ... i m going to try all of these !!!

Ghislain

On 5 jan, 10:22, elguapoloco <[email protected]>
wrote:
> I had the same issue of controlling rotations on an object with their
> local axis transformed. I looked into Quaternions and just decided to
> go the lazy way: use a container per rotation axis. I would do
> something like:
>
> RotationXContainer > RotationYContainer > CubeContainer > Your 6
> Panels. Then you can just control rotations using the individual
> containers.
>
> I used a custom cube like object for this 
> project:http://www.wemakedotcoms.com/portfolio/stc/porfolio/STC_Portfolio_loa...
>
> And this is the project I had to use containers for 
> rotations:http://www.wemakedotcoms.com/_projects/stc09/locationsMap/STC_Locatio...
>
> I ported a PV3D example for this 3D earth thing that used Quaternions
> and since I didn't get it (I have a smallish brain) I used containers.
> This containers (or handles) technique is an old 3D trick. Its
> especially useful for orbiting objects!
>
> Finally, I would do a container on the Panels too! The container is
> where you rotate the panel and you use the actual Plane to translate
> only (move). That way you can easily animate it using tweens too!
> Since you don't have to worry about local transformations (especially
> rotations) you know that to move any panel away from the center you
> just increase its plane y.
>
> Cheers,
>
> Jerome.

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