I hate to desapoint you, but how do you exactly expect me to help you here?
I mean, I have no idea how it looks like, no swf to see, zero idea on how you 
have programmed it and how the assets are made...

As a blind shot in darkness, I would say, I have seen several games being 
killed with perf
in these cases:

- movieclips were used and some of them were still playing their timelines
- overlay interfaces with lots of enterframelisteners
- code that keeps generating/cleaning up stuff while it shouldn't
- massive use of new classSomething();

Look at your ram and try figure out what is eating it up, if its a GC issue it 
will probably dance like crazy.

Comment all addchild code
and uncomment piece by piece to see which asset/model/code is killing your game.

if you have combos 2d and 3d, in case of overlays, try run both interface and 
3d alone...

I'm affraid thats all I can come up with...

Fabrice

On Jan 13, 2010, at 12:39 PM, Wenderson wrote:

> Fabrice is the following, I made a game (May Word style, Sonic, etc.)
> in Flash, which is not slow, I did the game at 800x600 but it is
> maximized for a screen for example 1314x 720 (full screen) it is
> slow , and depending on the configuration of some computers just below
> the mine, is almost impossible to play. The stage is big, it has
> elements to pick up, and enemies to be defeated, and as the background
> and the stage (where the main character jumps), except that the whole
> problem is that this slow.
> 
> I have to deliver this project today ... If you know of any solution
> please help me, I've seen programs on the Internet that you put down.
> Swf inside and it generates an application. Exe part, but it was the
> demo version, which would not to use.
> 
> Ahhhhhhhhhhhh !!!!!!!!!!!!! Pleeeeeease help meeeeeeeeeee!

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