I hate to desapoint you, but how do you exactly expect me to help you here? I mean, I have no idea how it looks like, no swf to see, zero idea on how you have programmed it and how the assets are made...
As a blind shot in darkness, I would say, I have seen several games being killed with perf in these cases: - movieclips were used and some of them were still playing their timelines - overlay interfaces with lots of enterframelisteners - code that keeps generating/cleaning up stuff while it shouldn't - massive use of new classSomething(); Look at your ram and try figure out what is eating it up, if its a GC issue it will probably dance like crazy. Comment all addchild code and uncomment piece by piece to see which asset/model/code is killing your game. if you have combos 2d and 3d, in case of overlays, try run both interface and 3d alone... I'm affraid thats all I can come up with... Fabrice On Jan 13, 2010, at 12:39 PM, Wenderson wrote: > Fabrice is the following, I made a game (May Word style, Sonic, etc.) > in Flash, which is not slow, I did the game at 800x600 but it is > maximized for a screen for example 1314x 720 (full screen) it is > slow , and depending on the configuration of some computers just below > the mine, is almost impossible to play. The stage is big, it has > elements to pick up, and enemies to be defeated, and as the background > and the stage (where the main character jumps), except that the whole > problem is that this slow. > > I have to deliver this project today ... If you know of any solution > please help me, I've seen programs on the Internet that you put down. > Swf inside and it generates an application. Exe part, but it was the > demo version, which would not to use. > > Ahhhhhhhhhhhh !!!!!!!!!!!!! Pleeeeeease help meeeeeeeeeee!
