When it comes to rendering bitmaps, Flash is definitely going to be slower when it takes up more screen space.
Flash 10 leans on the graphics card to try to help with rendering fullscreen graphics, but if you have a sub-par video card (read: Intel Graphics Chipset) this may not help at all. Of course it is more complicated than such, but the basic principle comes down to the simple concept of pixels. 500 x 400 = 200,000 pixels 1600 x 1200 = 1,920,000 pixels You see this same concept when you try playing a video game at higher resolutions. Even if you don't improve the anti-aliasing or texture quality, it just takes more horsepower to push more pixels. Try to reduce the stage quality or limit the size of the game. You might have to hard-code 800 x 600 as the max size of the game, or put in a check to gauge the FPS performance of the client and do some things automatically. You might also try looking into "quality=autohigh" or "quality=autolow" for the HTML embed On Wed, 13 Jan 2010 06:42:52 -0800, Wenderson <[email protected]> wrote:
is here also when it opens in the browser is fast, the problem and when it opens in normal computer (except in. exe) it is slow in fullscreen understand?
