When it comes to rendering bitmaps, Flash is definitely going to be slower when 
it takes up more screen space.

Flash 10 leans on the graphics card to try to help with rendering fullscreen 
graphics, but if you have a sub-par video card (read: Intel Graphics Chipset) 
this may not help at all.

Of course it is more complicated than such, but the basic principle comes down 
to the simple concept of pixels.

500 x 400 = 200,000 pixels
1600 x 1200 = 1,920,000 pixels

You see this same concept when you try playing a video game at higher resolutions. Even if you 
don't improve the anti-aliasing or texture quality, it just takes more horsepower to push more 
pixels. Try to reduce the stage quality or limit the size of the game. You might have to hard-code 
800 x 600 as the max size of the game, or put in a check to gauge the FPS performance of the client 
and do some things automatically. You might also try looking into "quality=autohigh" or 
"quality=autolow" for the HTML embed


On Wed, 13 Jan 2010 06:42:52 -0800, Wenderson <[email protected]> wrote:

is here also when it opens in the browser is fast, the problem and
when it opens in normal computer (except in. exe) it is slow in
fullscreen understand?

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