Is it possible to load an OBJ, but have the loader apply the JPG
texture as a WhiteShadingBitmapMaterial ( or any other ) instead of
just a plain BitmapMaterial?

The reason I'm asking it because I would like to apply lights to the
scene, but plain BitmapMaterials don't seem to react to lights. I
don't want to have the overhead of loading texture separately and
applying them face by face. Seems like a lot of unnecessary work.

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