Is it possible to load an OBJ, but have the loader apply the JPG texture as a WhiteShadingBitmapMaterial ( or any other ) instead of just a plain BitmapMaterial?
The reason I'm asking it because I would like to apply lights to the scene, but plain BitmapMaterials don't seem to react to lights. I don't want to have the overhead of loading texture separately and applying them face by face. Seems like a lot of unnecessary work.
