Hi did you you try a simple:

myObject.material=someOthermaterial;

in case you dont want to reload the bitmap you can probably do something
like:

var myBitmap(orData,I forget)=myObject.material.bitmap;

Hope I didn't miss the point of your question

-Pete

On Fri, Jan 15, 2010 at 2:25 AM, charglerode <[email protected]> wrote:

> Is it possible to load an OBJ, but have the loader apply the JPG
> texture as a WhiteShadingBitmapMaterial ( or any other ) instead of
> just a plain BitmapMaterial?
>
> The reason I'm asking it because I would like to apply lights to the
> scene, but plain BitmapMaterials don't seem to react to lights. I
> don't want to have the overhead of loading texture separately and
> applying them face by face. Seems like a lot of unnecessary work.
>



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