Am I correct in assuming that the difference between the renderers (as defined in away3d.core.render.Renderer) is that the BASIC render sorts whole meshes based on an average z depth, CORRECT_Z_ORDER sorts individual triangles regardless of the mesh they belong to, and INTERSECTING_OBJECTS will split triangles if they are intersecting?
- [away3d] Difference between BASIC, CORRECT_Z_ORDER and INT... Matt
- Re: [away3d] Difference between BASIC, CORRECT_Z_ORDER... Peter Kapelyan
