I think you got that about right! -Pete
On Fri, Jan 22, 2010 at 1:21 AM, Matt <[email protected]> wrote: > Am I correct in assuming that the difference between the renderers (as > defined in away3d.core.render.Renderer) is that the BASIC render sorts > whole meshes based on an average z depth, CORRECT_Z_ORDER sorts > individual triangles regardless of the mesh they belong to, and > INTERSECTING_OBJECTS will split triangles if they are intersecting? > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
