Hiya lads, I'd like to tween an object out of visible existence
without needing to draw every one to a different layer (in the trunk
version of a3dLite).

I can do so using the colour attribute of ColorMaterial, but there's
no such thing for BitmapMaterial. Should i be looking at a solution
where I'm using a colourTransform on the bitmapData's alpha channel??

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