Uff, sorry, the joy turned out to be a bit premature. Trying to position label higher (by chaning the y position) under some angles results text fully going behind the tile.
Is there anything else that could be done? Regards, Toms On Mon, Jan 25, 2010 at 9:50 PM, Toms <[email protected]> wrote: > Awesome, thanks for the superfast help! > > On Mon, Jan 25, 2010 at 9:15 PM, Fabrice3D <[email protected]> wrote: >> to make a long story short: >> when you render with no canvas or props that can alter the logic, the engine >> considers each elements that need to be compared on z for the whole scene >> adding owncanvas does the same but in own container first then each >> container is compared with other elements as a group already sorted. >> thats far from being perfect, but in some cases like yours it just do the >> job. The art is to mixe all these weapons to get most sorted at lower costs. >> >> Fabrice >> >> >> On Jan 25, 2010, at 10:01 PM, Toms wrote: >> >>> Thanks, setting ownCanvas on both objects solves my problem! >>> Could you maybe go into little detail why it would be so? >>> >>> Thanks! >>> Toms >>> >>> On Mon, Jan 25, 2010 at 8:51 PM, Fabrice3D <[email protected]> wrote: >>>> try ownCanvas >>>> >>>> Fabrice >>>> >>>> >>>> On Jan 25, 2010, at 9:45 PM, Toms wrote: >>>> >>>>> Thanks - forgot to mention that i tried the other sorting types too >>>>> and the results were the same (or very similar). >>>>> I also tried FP9 version with no luck. >>>>> >>>>> On Mon, Jan 25, 2010 at 8:37 PM, Joshua Granick >>>>> <[email protected]> wrote: >>>>>> To save performance, the basic renderer doesn't always stack triangles >>>>>> the >>>>>> same way. Instead of comparing the full coordinates of the object, it >>>>>> compares one point (the center, I think) >>>>>> >>>>>> You can pull the text farther forward, add it as a material on the cube, >>>>>> set >>>>>> .pushfront on the text or set the renderer to the correct Z sort renderer >>>>>> (view.renderer = Renderer.CORRECT_Z_SORT). It will run slower, but it >>>>>> handles object order better. >>>>>> >>>>>> >>>>>> On Mon, 25 Jan 2010 12:32:01 -0800, Toms Bauģis <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hello list! >>>>>>> >>>>>>> Using Away3D SVN version for FP10, I'm trying to add text in front of >>>>>>> a cube primitive, but the text under some angles partially disappears >>>>>>> in the cube, although the Z dimension is 10 units in front of it. >>>>>>> >>>>>>> Here is image to see what i mean: >>>>>>> http://www.flickr.com/photos/toms/4304743800/ >>>>>>> >>>>>>> I could not find a relevant bug, so i guess i must be doing something >>>>>>> wrong. >>>>>>> >>>>>>> The code fragment that adds elements looks like this: >>>>>>> >>>>>>> var block:Cube = new Cube( { width: 150, height: 250, depth: 10 } ); >>>>>>> block.material = new ColorMaterial(0x999999); >>>>>>> scene.addChild(block); >>>>>>> >>>>>>> var text:TextField3D = new TextField3D("Arial", { text: "Hello World", >>>>>>> z: -10, size: 60, textWidth: 2000, align: "MC" } ); >>>>>>> text.material = new ColorMaterial(0x000000); >>>>>>> _scene.addChild(text); >>>>>>> >>>>>>> >>>>>>> >>>>>>> Any help will be appreciated! >>>>>>> Thanks, >>>>>>> Toms >>>>>> >>>> >>>> >> >> >
