whoopsy i meant something like tile.ownCanvas=true; tile.screenZOffset=yournumber;
On Tue, Jan 26, 2010 at 10:35 AM, Peter Kapelyan <[email protected]>wrote: > tile.ownCanvas=true > textBox.screenZOffset=10000; > > screenZoffset will force things with ownCanvas to sort in the order that > you set/want. Unless your things are huge, a difference of 1000 between each > should put you into the safe zone. > > -Pete > > > On Tue, Jan 26, 2010 at 10:28 AM, Toms <[email protected]> wrote: > >> Uff, sorry, the joy turned out to be a bit premature. >> Trying to position label higher (by chaning the y position) under some >> angles results text fully going behind the tile. >> >> Is there anything else that could be done? >> >> Regards, >> Toms >> >> >> On Mon, Jan 25, 2010 at 9:50 PM, Toms <[email protected]> wrote: >> > Awesome, thanks for the superfast help! >> > >> > On Mon, Jan 25, 2010 at 9:15 PM, Fabrice3D <[email protected]> wrote: >> >> to make a long story short: >> >> when you render with no canvas or props that can alter the logic, the >> engine considers each elements that need to be compared on z for the whole >> scene >> >> adding owncanvas does the same but in own container first then each >> container is compared with other elements as a group already sorted. >> >> thats far from being perfect, but in some cases like yours it just do >> the job. The art is to mixe all these weapons to get most sorted at lower >> costs. >> >> >> >> Fabrice >> >> >> >> >> >> On Jan 25, 2010, at 10:01 PM, Toms wrote: >> >> >> >>> Thanks, setting ownCanvas on both objects solves my problem! >> >>> Could you maybe go into little detail why it would be so? >> >>> >> >>> Thanks! >> >>> Toms >> >>> >> >>> On Mon, Jan 25, 2010 at 8:51 PM, Fabrice3D <[email protected]> >> wrote: >> >>>> try ownCanvas >> >>>> >> >>>> Fabrice >> >>>> >> >>>> >> >>>> On Jan 25, 2010, at 9:45 PM, Toms wrote: >> >>>> >> >>>>> Thanks - forgot to mention that i tried the other sorting types too >> >>>>> and the results were the same (or very similar). >> >>>>> I also tried FP9 version with no luck. >> >>>>> >> >>>>> On Mon, Jan 25, 2010 at 8:37 PM, Joshua Granick >> >>>>> <[email protected]> wrote: >> >>>>>> To save performance, the basic renderer doesn't always stack >> triangles the >> >>>>>> same way. Instead of comparing the full coordinates of the object, >> it >> >>>>>> compares one point (the center, I think) >> >>>>>> >> >>>>>> You can pull the text farther forward, add it as a material on the >> cube, set >> >>>>>> .pushfront on the text or set the renderer to the correct Z sort >> renderer >> >>>>>> (view.renderer = Renderer.CORRECT_Z_SORT). It will run slower, but >> it >> >>>>>> handles object order better. >> >>>>>> >> >>>>>> >> >>>>>> On Mon, 25 Jan 2010 12:32:01 -0800, Toms Bauģis < >> [email protected]> >> >>>>>> wrote: >> >>>>>> >> >>>>>>> Hello list! >> >>>>>>> >> >>>>>>> Using Away3D SVN version for FP10, I'm trying to add text in front >> of >> >>>>>>> a cube primitive, but the text under some angles partially >> disappears >> >>>>>>> in the cube, although the Z dimension is 10 units in front of it. >> >>>>>>> >> >>>>>>> Here is image to see what i mean: >> >>>>>>> http://www.flickr.com/photos/toms/4304743800/ >> >>>>>>> >> >>>>>>> I could not find a relevant bug, so i guess i must be doing >> something >> >>>>>>> wrong. >> >>>>>>> >> >>>>>>> The code fragment that adds elements looks like this: >> >>>>>>> >> >>>>>>> var block:Cube = new Cube( { width: 150, height: 250, depth: 10 } >> ); >> >>>>>>> block.material = new ColorMaterial(0x999999); >> >>>>>>> scene.addChild(block); >> >>>>>>> >> >>>>>>> var text:TextField3D = new TextField3D("Arial", { text: "Hello >> World", >> >>>>>>> z: -10, size: 60, textWidth: 2000, align: "MC" } ); >> >>>>>>> text.material = new ColorMaterial(0x000000); >> >>>>>>> _scene.addChild(text); >> >>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> Any help will be appreciated! >> >>>>>>> Thanks, >> >>>>>>> Toms >> >>>>>> >> >>>> >> >>>> >> >> >> >> >> > >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
