whoopsy i meant something like

tile.ownCanvas=true;
tile.screenZOffset=yournumber;



On Tue, Jan 26, 2010 at 10:35 AM, Peter Kapelyan <[email protected]>wrote:

> tile.ownCanvas=true
> textBox.screenZOffset=10000;
>
> screenZoffset will force things with ownCanvas to sort in the order that
> you set/want. Unless your things are huge, a difference of 1000 between each
> should put you into the safe zone.
>
> -Pete
>
>
> On Tue, Jan 26, 2010 at 10:28 AM, Toms <[email protected]> wrote:
>
>> Uff, sorry, the joy turned out to be a bit premature.
>> Trying to position label higher (by chaning the y position) under some
>> angles results text fully going behind the tile.
>>
>> Is there anything else that could be done?
>>
>> Regards,
>> Toms
>>
>>
>> On Mon, Jan 25, 2010 at 9:50 PM, Toms <[email protected]> wrote:
>> > Awesome, thanks for the superfast help!
>> >
>> > On Mon, Jan 25, 2010 at 9:15 PM, Fabrice3D <[email protected]> wrote:
>> >> to make a long story short:
>> >> when you render with no canvas or props that can alter the logic, the
>> engine considers each elements that need to be compared on z for the whole
>> scene
>> >> adding owncanvas does the same but in own container first then each
>> container is compared with other elements as a group already sorted.
>> >> thats far from being perfect, but in some cases like yours it just do
>> the job. The art is to mixe all these weapons to get most sorted at lower
>> costs.
>> >>
>> >> Fabrice
>> >>
>> >>
>> >> On Jan 25, 2010, at 10:01 PM, Toms wrote:
>> >>
>> >>> Thanks, setting ownCanvas on both objects solves my problem!
>> >>> Could you maybe go into little detail why it would be so?
>> >>>
>> >>> Thanks!
>> >>> Toms
>> >>>
>> >>> On Mon, Jan 25, 2010 at 8:51 PM, Fabrice3D <[email protected]>
>> wrote:
>> >>>> try ownCanvas
>> >>>>
>> >>>> Fabrice
>> >>>>
>> >>>>
>> >>>> On Jan 25, 2010, at 9:45 PM, Toms wrote:
>> >>>>
>> >>>>> Thanks - forgot to mention that i tried the other sorting types too
>> >>>>> and the results were the same (or very similar).
>> >>>>> I also tried FP9 version with no luck.
>> >>>>>
>> >>>>> On Mon, Jan 25, 2010 at 8:37 PM, Joshua Granick
>> >>>>> <[email protected]> wrote:
>> >>>>>> To save performance, the basic renderer doesn't always stack
>> triangles the
>> >>>>>> same way. Instead of comparing the full coordinates of the object,
>> it
>> >>>>>> compares one point (the center, I think)
>> >>>>>>
>> >>>>>> You can pull the text farther forward, add it as a material on the
>> cube, set
>> >>>>>> .pushfront on the text or set the renderer to the correct Z sort
>> renderer
>> >>>>>> (view.renderer = Renderer.CORRECT_Z_SORT). It will run slower, but
>> it
>> >>>>>> handles object order better.
>> >>>>>>
>> >>>>>>
>> >>>>>> On Mon, 25 Jan 2010 12:32:01 -0800, Toms Bauģis <
>> [email protected]>
>> >>>>>> wrote:
>> >>>>>>
>> >>>>>>> Hello list!
>> >>>>>>>
>> >>>>>>> Using Away3D SVN version for FP10, I'm trying to add text in front
>> of
>> >>>>>>> a cube primitive, but the text under some angles partially
>> disappears
>> >>>>>>> in the cube, although the Z dimension is 10 units in front of it.
>> >>>>>>>
>> >>>>>>> Here is image to see what i mean:
>> >>>>>>> http://www.flickr.com/photos/toms/4304743800/
>> >>>>>>>
>> >>>>>>> I could not find a relevant bug, so i guess i must be doing
>> something
>> >>>>>>> wrong.
>> >>>>>>>
>> >>>>>>> The code fragment that adds elements looks like this:
>> >>>>>>>
>> >>>>>>> var block:Cube = new Cube( { width: 150, height: 250, depth: 10 }
>> );
>> >>>>>>> block.material = new ColorMaterial(0x999999);
>> >>>>>>> scene.addChild(block);
>> >>>>>>>
>> >>>>>>> var text:TextField3D = new TextField3D("Arial", { text: "Hello
>> World",
>> >>>>>>> z: -10, size: 60, textWidth: 2000, align: "MC" } );
>> >>>>>>> text.material = new ColorMaterial(0x000000);
>> >>>>>>> _scene.addChild(text);
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> Any help will be appreciated!
>> >>>>>>> Thanks,
>> >>>>>>> Toms
>> >>>>>>
>> >>>>
>> >>>>
>> >>
>> >>
>> >
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



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