Renderer.CORRECT_Z_ORDER has solved the issue.
Many thanks for your help.

On Jan 28, 3:57 pm, "Joshua Granick" <[email protected]> wrote:
> Away3D has a couple different rendering modes. The more advanced modes have 
> better sorting, but run slower.
>
> import away3d.core.render.Renderer;
>
> view.renderer = Renderer.BASIC;
> view.renderer = Renderer.CORRECT_Z_ORDER;
> view.renderer = Renderer.INTERSECTING_OBJECTS;
>
> The default is basic, but if the objects are close together it can stack 
> objects incorrectly
>
> On Wed, 27 Jan 2010 19:49:33 -0800, Kapil <[email protected]> wrote:
> > Sorry I am beginner with away3d and flash.
> > Can you please explain what did you mean by different rendering modes?
>
> > Thanks.
>
> > On Jan 28, 2:42 pm, "Joshua Granick" <[email protected]> wrote:
> >> Have you tried different rendering modes?
>
> >> On Wed, 27 Jan 2010 19:36:04 -0800, Kapil <[email protected]> wrote:
> >> > I am working on a panoramic sphere. I am drawing objects(small sphere)
> >> > on the sphere where the mouse is clicked (using MouseEvent3D event).
> >> > Now, some of the objects are showing on the sphere right away but some
> >> > don't show immediately. When I pan the sphere some of the those not
> >> > shown objects appear and some of the shown objects disappear. So,
> >> > objects are not showing all the time.
>
> >> > Any idea?

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