Hi Joshua,

For the interactive MovieClip material solutions you suggested above,
will it be possible to implement it programmatically using Flex
Builder or it will require CS tool?

Thanks

On Jan 29, 8:13 am, "Joshua Granick" <[email protected]> wrote:
> If you use aMovieClipmaterial, you can make itinteractive.
>
> Depending on what you are going for, you might be able to make the material 
> for the objectinteractive, so the textfield is within the bounds of the 
> object. Otherwise you could try to create something where it grabs the mouse 
> position on click, and creates a new plane that is positioned in the same 
> area. The plane could use aMovieClipmaterial with a TextField in it, then 
> you'd have to work out the positioning and sizing of the plane for it to make 
> sense, and hide and show when appropriate.
>
> Otherwise you might also consider going down this same road, but do the 
> TextFields in a 2D layer over the top of the 3D scene. When you roll-over an 
> object, show the correct tooltip, and position it at the (x, y) location of 
> the mouse on the stage, not in 3D. This might be easier to develop, and 
> depending on your project, might be easier to use as well.
>
> On Thu, 28 Jan 2010 13:00:28 -0800, Darko Radiceski <[email protected]> 
> wrote:
> > Hi all,
>
> > Is at all possible to place a text box for placing text on a clicked
> > location on a sphere? So allow the user select the location and enter some
> > data which will be visible on hover over? Any controls that would be able to
> > help us achieve that?
>
> > Thank you heaps
>
> > On Thu, Jan 28, 2010 at 4:15 PM, Kapil <[email protected]> wrote:
>
> >> Renderer.CORRECT_Z_ORDER has solved the issue.
> >> Many thanks for your help.
>
> >> On Jan 28, 3:57 pm, "Joshua Granick" <[email protected]> wrote:
> >> > Away3D has a couple different rendering modes. The more advanced modes
> >> have better sorting, but run slower.
>
> >> > import away3d.core.render.Renderer;
>
> >> > view.renderer = Renderer.BASIC;
> >> > view.renderer = Renderer.CORRECT_Z_ORDER;
> >> > view.renderer = Renderer.INTERSECTING_OBJECTS;
>
> >> > The default is basic, but if the objects are close together it can stack
> >> objects incorrectly
>
> >>  > On Wed, 27 Jan 2010 19:49:33 -0800, Kapil <[email protected]>
> >> wrote:
> >> > > Sorry I am beginner with away3d and flash.
> >> > > Can you please explain what did you mean by different rendering modes?
>
> >> > > Thanks.
>
> >> > > On Jan 28, 2:42 pm, "Joshua Granick" <[email protected]> wrote:
> >> > >> Have you tried different rendering modes?
>
> >> > >> On Wed, 27 Jan 2010 19:36:04 -0800, Kapil <[email protected]>
> >> wrote:
> >> > >> > I am working on a panoramic sphere. I am drawing objects(small
> >> sphere)
> >> > >> > on the sphere where the mouse is clicked (using MouseEvent3D event).
> >> > >> > Now, some of the objects are showing on the sphere right away but
> >> some
> >> > >> > don't show immediately. When I pan the sphere some of the those not
> >> > >> > shown objects appear and some of the shown objects disappear. So,
> >> > >> > objects are not showing all the time.
>
> >> > >> > Any idea?

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