add a MouseEvent3D. the event is holding all you need.

mesh.addOnMouseDown(myFunction);

--> read doc

Fabrice

On Jan 28, 2010, at 8:28 AM, Mech7 wrote:

> I am extending the plane class... only how would I get the mouseX
> position on the object?
> 
> this.mouseX is not available?

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