Awesome thanks alot :)

On Jan 28, 3:40 pm, Fabrice3D <[email protected]> wrote:
> add a MouseEvent3D. the event is holding all you need.
>
> mesh.addOnMouseDown(myFunction);
>
> --> read doc
>
> Fabrice
>
> On Jan 28, 2010, at 8:28 AM, Mech7 wrote:
>
>
>
> > I am extending the plane class... only how would I get the mouseX
> > position on the object?
>
> > this.mouseX is not available?

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