Awesome thanks alot :)
On Jan 28, 3:40 pm, Fabrice3D <[email protected]> wrote: > add a MouseEvent3D. the event is holding all you need. > > mesh.addOnMouseDown(myFunction); > > --> read doc > > Fabrice > > On Jan 28, 2010, at 8:28 AM, Mech7 wrote: > > > > > I am extending the plane class... only how would I get the mouseX > > position on the object? > > > this.mouseX is not available?
