Hey Alex

use the native matrix function in Flash 10:

myObject.transform.matrix3D.prependTranslation(100, 0, 0);

is equivalent to

myObject.moveForward(100);



On Mon, Feb 1, 2010 at 3:50 PM, Alex Szeremeta <[email protected]>wrote:

>  Thanks for the reply Fabrice,
> should I want to port my project to away3dlite, I've noticed that the
> moveFroward and moveBackward methods do not exist, how would I then
> calculate such movement local to the 3dobject?
>
> Alex
>
> ------------------------------
> From: [email protected]
> Subject: Re: [away3d] Tween moveForward and moveBackward values
> Date: Mon, 1 Feb 2010 11:33:14 +0100
> To: [email protected]
>
>
> Yes, all classes related to position/animation require an update call on
> Enterframe.
>
>  Hi (first post) and am loving away3d!
>
> Nice to hear :)
>
> Fabrice
>
>
>  On Feb 1, 2010, at 11:29 AM, Alex Szeremeta wrote:
>
>  Hi (first post) and am loving away3d!
>
> Is it possible to tween the moveFroward and moveBackward values of an
> object using TweenLite.to(); ? (for example) I've been successful tweening
> the moveForward and moveBackward values via the onEnterFrame incrementing
> the value passed to moveForward(i).
>
> Am I looking at this the wrong way? should it always be handled within the
> onEnterFrame?
>
> many thanks,
> Alex
>
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-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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