Hi Rob, I'm close, but am struggling to gain a handle on the variable to input into TweenMax..
// code start var s:Object3D = planeContainer.getChildByName(returnActivePlane (currentMenuItem)); // this throws and error // s.transform.matrix3D.prependTranslation(100, 0, 0); // so I've come up with var distance:Number = 1000; var backwardAxis:Number3D = new Number3D(0,0,10); s.translate(backwardAxis, distance); not sure how to TweenMax the 'distance' variable, which on the face of it would do the trick seen a few other posts on this, esp since away3dlite doesnt have moveforward, movebackward methods etc. hope someone can help, in the meantime I'll keep plugging away, and will post my solution when it arrives!
