Hello Away3d community! In my project I have a simple primitive shape, for example a triangular prism which I built as a cylinder with 3 sides (or to be exact using 3 for the segmentsW value). My goal is to be able to apply a movieclip I have in my FLA library as a texture to the different sides of the prism. To do this, I create my MovieMaterial with my sprite, get the faces of the object, iterate through the faces to pick the ones I am interested in, and apply the MovieMaterial to all of them. So, lets say I wanted to change the material of the top of my triangular prism: I get the corresponding faces and apply the MovieMaterial to them. The problem Im having, however, is that Im unsure of the dimensions and position the movieclip in my library needs to be so that its an exact fit, especially when the area I want to apply the texture to is a triangle (in the case of the top of my triangular prism). I've had better luck with rectangular areas, but Ive only gotten them to work by trial and error. Im getting stretched movieclips and certain parts of the movieclip that dont show. If I try to build the movieclip as a triangle, I get whitespace as part of the texture which messes things up. Its worth to note that the movieclips that Im using as textures are basically a colored background with an animated label in the middle of it. So the idea would be to have the animated label in the middle of the top of the triangular prism that says for example "Top".
So, how do I build my movieclip so that it fits the shape well? I want my animated text label to not be stretched or shrunk and for it to appear in the middle. Any help would be greatly appreciated.
