Hello Away3d community!
In my project I have a simple primitive shape, for example a
triangular prism which I built as a cylinder with 3 sides (or to be
exact using 3 for the segmentsW value).
My goal is to be able to apply a movieclip I have in my FLA library as
a texture to the different sides of the prism. To do this, I create my
MovieMaterial with my sprite, get the faces of the object, iterate
through the faces to pick the ones I am interested in, and apply the
MovieMaterial to all of them. So, lets say I wanted to change the
material of the top of my triangular prism: I get the corresponding
faces and apply the MovieMaterial to them. The problem Im having,
however, is that Im unsure of the dimensions and position the
movieclip in my library needs to be so that its an exact fit,
especially when the area I want to apply the texture to is a triangle
(in the case of the top of my triangular prism). I've had better luck
with rectangular areas, but Ive only gotten them to work by trial and
error.
Im getting stretched movieclips and certain parts of the movieclip
that dont show. If I try to build the movieclip as a triangle, I get
whitespace as part of the texture which messes things up. Its worth to
note that the movieclips that Im using as textures are basically a
colored background with an animated label in the middle of it. So the
idea would be to have the animated label in the middle of the top of
the triangular prism that says for example "Top".

So, how do I build my movieclip so that it fits the shape well? I want
my animated text label to not be stretched or shrunk and for it to
appear in the middle. Any help would be greatly appreciated.

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