you have lockX and lockW properties, see them as a sort of embed size for your material plus you have a cliprect, in case your want to show/update only a part of that material
Fabrice On Feb 3, 2010, at 2:17 AM, Sebas wrote: > Hello Away3d community! > In my project I have a simple primitive shape, for example a > triangular prism which I built as a cylinder with 3 sides (or to be > exact using 3 for the segmentsW value). > My goal is to be able to apply a movieclip I have in my FLA library as > a texture to the different sides of the prism. To do this, I create my > MovieMaterial with my sprite, get the faces of the object, iterate > through the faces to pick the ones I am interested in, and apply the > MovieMaterial to all of them. So, lets say I wanted to change the > material of the top of my triangular prism: I get the corresponding > faces and apply the MovieMaterial to them. The problem Im having, > however, is that Im unsure of the dimensions and position the > movieclip in my library needs to be so that its an exact fit, > especially when the area I want to apply the texture to is a triangle > (in the case of the top of my triangular prism). I've had better luck > with rectangular areas, but Ive only gotten them to work by trial and > error. > Im getting stretched movieclips and certain parts of the movieclip > that dont show. If I try to build the movieclip as a triangle, I get > whitespace as part of the texture which messes things up. Its worth to > note that the movieclips that Im using as textures are basically a > colored background with an animated label in the middle of it. So the > idea would be to have the animated label in the middle of the top of > the triangular prism that says for example "Top". > > So, how do I build my movieclip so that it fits the shape well? I want > my animated text label to not be stretched or shrunk and for it to > appear in the middle. Any help would be greatly appreciated.
