Hey Colir to answer your second question, BitmapMaterialContainer was alway s a little flaky which is why it is being re-written as a type of compositematerial object. but in theory that should be possible
as to what is going on with your debug mode, a quick code example would help isolate the problem? Rob On Sun, Jan 10, 2010 at 12:27 PM, Colir <[email protected]> wrote: > Hello, > i'm discovering the Dot3Bitmap material, and i have several question > around this material... > > first: I'have a trouble when i'm running my light whith the debug mod. > > I have a plane in my scene. this plane have a dot3BitmapMaterial. > When i set my DirectionnalLight with debug.true, i can't see my > plane...i 've tried with a PhongColorMaterial, and i 've the same > result : my plane is invisible... > > When i turn off the debug mode on my light, the plan appear > correctly... > > it's that normal ? i see in the mustang demo, that the debug light > work well....perhaps it work only width 3d model ? > can you help me ? > > > Second: it's possible to set 2 different bitmap material in a > BitmapMaterialContainer, with one wich is a Dot3BitmapMaterial ?... my > try doesn't work... > > > thanls a lot > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
