Hey Colir

to answer your second question, BitmapMaterialContainer was alway s a little
flaky which is why it is being re-written as a type of compositematerial
object. but in theory that should be possible

as to what is going on with your debug mode, a quick code example would help
isolate the problem?

Rob

On Sun, Jan 10, 2010 at 12:27 PM, Colir <[email protected]> wrote:

> Hello,
> i'm discovering the Dot3Bitmap material, and i have several question
> around this material...
>
> first: I'have a trouble when i'm running my light whith the debug mod.
>
> I have a plane in my scene. this plane have a dot3BitmapMaterial.
> When i set my DirectionnalLight with debug.true, i can't see my
> plane...i 've tried with a PhongColorMaterial, and i 've the same
> result : my plane is invisible...
>
> When i turn off the debug mode on my light, the plan appear
> correctly...
>
> it's that normal ? i see in the mustang demo, that the debug light
> work well....perhaps it work only width 3d model ?
> can you help me ?
>
>
> Second: it's possible to set 2 different bitmap material in a
> BitmapMaterialContainer, with one wich is a Dot3BitmapMaterial ?... my
> try doesn't work...
>
>
> thanls a lot
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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