Hi Phil It would be conflict between id and name there, I've to change that because some exporter didn't provide "name" so parser have to use "id" as "name" but it's already confuse with getChildByName/getBoneByName cause it's not getChildByID/getBoneByID
to deal with this... 1. you can try > collada = new Collada(); > collada.useIDAsName = true; > before load model to force parser use id as name (c4d i bet, maya didn't need this) 2. could you please send your model for testing compatibility? in case #1 didn't seem to work Thanks On 3 February 2010 06:34, Philip Harvey <[email protected]> wrote: > I just did a get of the latest version of Away3DLite and something has > happened in the last couple of weeks. As the model which was animating > properly, is now not animating at all. I stepped through the code slightly > and saw that the target in all the Channels in my mesh were all null. > > Luckly I had backed up the last version. > > Phil > > -- > Phil Harvey > [email protected] > AIM: filrv > ICQ: 354535 > GTalk: [email protected] > -- katopz http://www.sleepydesign.com
