Anyone? I've tried updateVertex() and updateObject() with no joy. Perhaps it's to do with the fact that I've set the triangle.faceMaterial to null? This was to avoid a strange bug where additional triangles would appear - see here - http://augmatic.co.uk/store/triangles.png
On Feb 6, 5:41 pm, jimalliban <[email protected]> wrote: > Hi All > > I've made a grid of triangles that takes the shape of a Plane. There > is a bitmap material mapped to each Triangle using the UV + Face > classes. I need to animate the x,y,z of the vertices of each Triangle > but can't seem to get this working. Although the xyz values are > changing, the shape and positions of the triangles remain the same. > > If you would like to see the code I've put it on PasteBin > -http://pastebin.com/mf0e565f. > > Hope someone can help > > Jim
