Anyone?

I've tried updateVertex() and updateObject() with no joy. Perhaps it's
to do with the fact that I've set the triangle.faceMaterial to null?
This was to avoid a strange bug where additional triangles would
appear - see here - http://augmatic.co.uk/store/triangles.png



On Feb 6, 5:41 pm, jimalliban <[email protected]> wrote:
> Hi All
>
> I've made a grid of triangles that takes the shape of a Plane. There
> is a bitmap material mapped to each Triangle using the UV + Face
> classes. I need to animate the x,y,z of the vertices of each Triangle
> but can't seem to get this working. Although the xyz values are
> changing, the shape and positions of the triangles remain the same.
>
> If you would like to see the code I've put it on PasteBin 
> -http://pastebin.com/mf0e565f.
>
> Hope someone can help
>
> Jim

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