Thanks for the reply Fabrice3D. I was using Triangles but changed them to Meshes and it now works perfectly.
On Feb 11, 8:27 pm, Fabrice3D <[email protected]> wrote: > Please define "triangle", is it Mesh or Triangle? > Because if its Triangle, as you can read on the doc, the vertexes are a, b > and c and could explain why nothing happends > The trio is accessible read.write and a simple Triangle.a.x = val should > changes the first vertex on value x. > > The Mesh method you use, updateVertex, do affect face.v0, v1 and v2 of a Face > object accessed with mesh.faces[index] > You can use the updateVertex by passing the face, and the x,y,z new values. > I've used it this week and it was working, at least if you are running on > latest svn build. What version do you use? > > Take a look at NormalUVModifier class, the class does this kind of stuff. > > The image showing reverted tris: > I recall answering you on this. you probably need only to swap v0 and v1 > Do you still have this problem? > > Fabrice > > On Feb 11, 2010, at 8:23 PM, jimalliban wrote: > > > Any ideas on this one? Last bump I promise :) > > > On Feb 7, 2:47 pm, jimalliban <[email protected]> wrote: > >> Anyone? > > >> I've tried updateVertex() and updateObject() with no joy. Perhaps it's > >> to do with the fact that I've set the triangle.faceMaterial to null? > >> This was to avoid a strange bug where additional triangles would > >> appear - see here -http://augmatic.co.uk/store/triangles.png > > >> On Feb 6, 5:41 pm, jimalliban <[email protected]> wrote: > > >>> Hi All > > >>> I've made a grid of triangles that takes the shape of a Plane. There > >>> is a bitmap material mapped to each Triangle using the UV + Face > >>> classes. I need to animate the x,y,z of the vertices of each Triangle > >>> but can't seem to get this working. Although the xyz values are > >>> changing, the shape and positions of the triangles remain the same. > > >>> If you would like to see the code I've put it on PasteBin > >>> -http://pastebin.com/mf0e565f. > > >>> Hope someone can help > > >>> Jim
