Thanks I'll give that a try.
On Feb 5, 6:10 pm, Li <[email protected]> wrote: > You could get a vector of the position of the camera to the position of the > object and project (dot product) that vector along the transform.forward > vector of the camera. If the result is positive, the object is on the front > side of the camera and if its negative its behind the camera. Still, if it > is positive it does not guarantee that the object is visible due to the > camera frustum but you could combine this info with the screen info you got > previously and have a pretty good estimate of when an object is visible or > not. > > hope it helps
