hi fellas, first off, i have to thank you guys for the great work you`re doing, i love playing around and build apps with away. two thumbs up.
for a new project of mine i try to use a cached phongbitmapmaterial, emphasis on try, because i can`t get it to work ;) the thing is, the normal runtime phongbitmapmaterial works fine, but as soon as i try the cached version its just alpha, no texture around. i tried it with a cube and other objects, with the same result. I`m pretty sure I`m doing something wrong here, allthough shouldnt the cached material give me the same result as the runtime phongmaterial, just baked? I`m using a DirectionalLight3D, fp10 3.4, tried diffrent versions from the svn, with no result :(. do i need to update the material once, or something like that? would be great if someone could point me to the right direction. thx in advance cheers chris
