hi fellas,

first off, i have to thank you guys for the great work you`re doing, i
love playing around and build apps with away. two thumbs up.

for a new project of mine i try to use a cached phongbitmapmaterial,
emphasis on try, because i can`t get it to work ;) the thing is, the
normal runtime phongbitmapmaterial works fine, but as soon as i try
the cached version its just alpha, no texture around. i tried it with
a cube and other objects, with the same result.

I`m pretty sure I`m doing something wrong here, allthough shouldnt the
cached material give me the same result as the runtime phongmaterial,
just baked? I`m using a DirectionalLight3D, fp10 3.4, tried diffrent
versions from the svn, with no result :(.

do i need to update the material once, or something like that?


would be great if someone could point me to the right direction.

thx in advance

cheers

chris

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