Hello all,
I got error when using model = (Kmz.parse(bench)) as
ObjectContainer3D; They added as a known issue in the bugzilla
http://code.google.com/p/away3d/issues/detail?id=60 . So I export that
to 3ds format. then load this using
model = (Max3DS.parse(bench, {material:benchMaterial, ownCanvas:true,
centerMeshes:true}) as ObjectContainer3D);
But i am using two more texture.. It is not coming in the model. The
output come like the cd model with all white color. How to set the
materials for this. How to find out the which texture for which model
children . Please replay this thread if anyone know.. Pls let me know
if more details needed. i m waiting..