Hi Arul,
Why don't you try simple stuff like camera moveforward, rotate on mouse...
then if you can divide your floor in rectangles, use the native point in rect 
check native to Flash to see if the destination x/z position is still inside a 
given rectangle.
you also have the Collision class in extrusion package that triggers color 
events. so if you draw map with say a red area where you element is, OnRed() 
--> do something...

There are so many ways.. but with just the combination of the two + radius 
checks and distance, you can do a lot.
to draw your map, just make a top render and use it as template.

Hope these can get you started

Fabrice


On Feb 10, 2010, at 5:23 PM, Arul wrote:

> Hello all,
>          I want to make a simple room... User can walk through the
> room.. With in the room  i place small 3ds components ... so i use
> skybox... I dont know how to increase the width and height... is any
> other idea to make a room...
> 
> Previously i use SegmentsExtrude ... create floor and ceil using
> plane.. create other three faces using SegmentsExtrude .. But i dont
> know how to walk through the room using camera...  Here i mentioned
> the Listeners.. using the listeners camera walk around the component..
> does not go inside.. how to do this...
> 
> thanks
> arul
> 
> -------------------
> CODE
> -------------------
> 
> 
>               public function initObjects():void {
>                       var xPoints:Array = new Array();
>                       xPoints.push(new Number3D(0, 0, 0));
>                       xPoints.push(new Number3D(0, 0, wallwidth));
> 
>                       var yPoints:Array = new Array();
>                       yPoints.push(new Number3D(0, 0, 0));
>                       yPoints.push(new Number3D(wallwidth, 0, 0));
> 
>                       var zPoints:Array = new Array();
>                       zPoints.push(new Number3D(wallwidth, 0, 0));
>                       zPoints.push(new Number3D(wallwidth, 0, wallwidth));
> 
>                       scene.addChild(createSegment(xPoints));
>                       scene.addChild(createSegment(yPoints));
>                       scene.addChild(createSegment(zPoints));
>                       scene.addChild(createFloor());
>                       scene.addChild(createCeil());
>               }
> 
>               public function createSegment(aPoints:Array):SegmentsExtrude {
>                       //generate the wall
>                       var wallThickness:Number = 20;
>                       //aPoints.push(new Number3D(0, 0, 0));
> 
>                       var segment:SegmentsExtrude = new 
> SegmentsExtrude(aPoints,
> {coverall: false, axis: "y", offset: wallHeight, recenter: true,
> closepath: false, subdivision: 10, thickness_subdivision: 1, flip:
> false, thickness: wallThickness, bothsides: true, segmentsH: 24,
> segmentsW: 12, material: front});
>                       segment.bothsides = true;
> 
>                       return segment;
>               }
> 
>               public function createFloor():Plane {
>                       var plane:Plane = new Plane({width: wallwidth, height: 
> wallwidth,
> segmentsH: 24, segmentsW: 12, material: down});
>                       plane.moveRight(wallwidth/2);
>                       plane.moveForward(wallwidth/2);
>                       plane.bothsides = true;
>                       return plane;
>               }
> 
>               public function onEnterFrame(e:Event):void {
>                       if (over){
>                               camera.targetpanangle = 0.3 * (stage.mouseX - 
> lastMouseX) +
> lastPanAngle;
>                               camera.targettiltangle = 0.3 * (stage.mouseY - 
> lastMouseY) +
> lastTiltAngle;
>                       }
>                       camera.hover();
>                       viewer.render();
>               }
> 
>               private function onMouseOver(e:MouseEvent):void {
>                       over = true;
>                       lastMouseX = stage.mouseX;
>                       lastMouseY = stage.mouseY;
>                       lastPanAngle = camera.panangle;
>                       lastTiltAngle = camera.tiltangle;
>               }
> 
>               private function onMouseLeave(e:Event):void {
>                       over = false;
>               }
> 
>               public function createCeil():Plane {
>                       var plane:Plane = new Plane({width: wallwidth, height: 
> wallwidth,
> segmentsH: 24, segmentsW: 12, material: up});
>                       plane.moveRight(wallwidth/2);
>                       plane.moveForward(wallwidth/2);
>                       plane.moveUp(wallHeight);
>                       plane.bothsides = true;
>                       return plane;
>               }

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