Hi Fabric3D.. Do u have any code example..

On Feb 11, 2:23 am, Fabrice3D <[email protected]> wrote:
> Hi Arul,
> Why don't you try simple stuff like camera moveforward, rotate on mouse...
> then if you can divide your floor in rectangles, use the native point in rect 
> check native to Flash to see if the destination x/z position is still inside 
> a given rectangle.
> you also have the Collision class in extrusion package that triggers color 
> events. so if you draw map with say a red area where you element is, OnRed() 
> --> do something...
>
> There are so many ways.. but with just the combination of the two + radius 
> checks and distance, you can do a lot.
> to draw your map, just make a top render and use it as template.
>
> Hope these can get you started
>
> Fabrice
>
> On Feb 10, 2010, at 5:23 PM, Arul wrote:
>
> > Hello all,
> >          I want to make a simple room... User can walk through the
> > room.. With in the room  i place small 3ds components ... so i use
> > skybox... I dont know how to increase the width and height... is any
> > other idea to make a room...
>
> > Previously i use SegmentsExtrude ... create floor and ceil using
> > plane.. create other three faces using SegmentsExtrude .. But i dont
> > know how to walk through the room using camera...  Here i mentioned
> > the Listeners.. using the listeners camera walk around the component..
> > does not go inside.. how to do this...
>
> > thanks
> > arul
>
> > -------------------
> > CODE
> > -------------------
>
> >            public function initObjects():void {
> >                    var xPoints:Array = new Array();
> >                    xPoints.push(new Number3D(0, 0, 0));
> >                    xPoints.push(new Number3D(0, 0, wallwidth));
>
> >                    var yPoints:Array = new Array();
> >                    yPoints.push(new Number3D(0, 0, 0));
> >                    yPoints.push(new Number3D(wallwidth, 0, 0));
>
> >                    var zPoints:Array = new Array();
> >                    zPoints.push(new Number3D(wallwidth, 0, 0));
> >                    zPoints.push(new Number3D(wallwidth, 0, wallwidth));
>
> >                    scene.addChild(createSegment(xPoints));
> >                    scene.addChild(createSegment(yPoints));
> >                    scene.addChild(createSegment(zPoints));
> >                    scene.addChild(createFloor());
> >                    scene.addChild(createCeil());
> >            }
>
> >            public function createSegment(aPoints:Array):SegmentsExtrude {
> >                    //generate the wall
> >                    var wallThickness:Number = 20;
> >                    //aPoints.push(new Number3D(0, 0, 0));
>
> >                    var segment:SegmentsExtrude = new 
> > SegmentsExtrude(aPoints,
> > {coverall: false, axis: "y", offset: wallHeight, recenter: true,
> > closepath: false, subdivision: 10, thickness_subdivision: 1, flip:
> > false, thickness: wallThickness, bothsides: true, segmentsH: 24,
> > segmentsW: 12, material: front});
> >                    segment.bothsides = true;
>
> >                    return segment;
> >            }
>
> >            public function createFloor():Plane {
> >                    var plane:Plane = new Plane({width: wallwidth, height: 
> > wallwidth,
> > segmentsH: 24, segmentsW: 12, material: down});
> >                    plane.moveRight(wallwidth/2);
> >                    plane.moveForward(wallwidth/2);
> >                    plane.bothsides = true;
> >                    return plane;
> >            }
>
> >            public function onEnterFrame(e:Event):void {
> >                    if (over){
> >                            camera.targetpanangle = 0.3 * (stage.mouseX - 
> > lastMouseX) +
> > lastPanAngle;
> >                            camera.targettiltangle = 0.3 * (stage.mouseY - 
> > lastMouseY) +
> > lastTiltAngle;
> >                    }
> >                    camera.hover();
> >                    viewer.render();
> >            }
>
> >            private function onMouseOver(e:MouseEvent):void {
> >                    over = true;
> >                    lastMouseX = stage.mouseX;
> >                    lastMouseY = stage.mouseY;
> >                    lastPanAngle = camera.panangle;
> >                    lastTiltAngle = camera.tiltangle;
> >            }
>
> >            private function onMouseLeave(e:Event):void {
> >                    over = false;
> >            }
>
> >            public function createCeil():Plane {
> >                    var plane:Plane = new Plane({width: wallwidth, height: 
> > wallwidth,
> > segmentsH: 24, segmentsW: 12, material: up});
> >                    plane.moveRight(wallwidth/2);
> >                    plane.moveForward(wallwidth/2);
> >                    plane.moveUp(wallHeight);
> >                    plane.bothsides = true;
> >                    return plane;
> >            }

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