I'm transitioning from papervision where the collada animation is usually executed by loading the collada file and assign variables to specific timeframe from collada animation that I created through 3ds max. I never had to assign any name to the animation so using away3d's "animationLibrary" seem arduous in my case.
However, the only resource I can seem to find to animate in away3D is by using the MD2 quake file. How are people loading and play animation from collada in general when exported from 3d programs such as 3ds max?
