I'm transitioning from papervision where the collada animation is
usually executed by loading the collada file and assign variables to
specific timeframe from collada animation that I created through 3ds
max.  I never had to assign any name to the animation so using
away3d's "animationLibrary" seem arduous in my case.

However, the only resource I can seem to find to animate in away3D is
by using the MD2 quake file.  How are people loading and play
animation from collada in general when exported from 3d programs such
as 3ds max?

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