At the Lite version there is a bug in the Collada loader. In some
cases it add "-node" to the channel name.
So Collada file that work fine with v340 didn't work with the lite
version.

Maybe there is the same bug at v342.



On Feb 14, 1:03 am, antoniolea <[email protected]> wrote:
> Mm no Im using full v342
>
> On Feb 13, 1:46 pm, Ronen Tsamir <[email protected]> wrote:
>
>
>
> > are You use the Lite version?  In 3_4_0 there is no problem, But I
> > think they change something in the lite version.
>
> > On Feb 13, 10:44 am, antoniolea <[email protected]> wrote:
>
> > > Thanks, that was what I was trying to do.
>
> > > I am using 3ds max to export through colladamax 3c.  The model has
> > > animation and yes, I've referenced the skinanimation.
> > > However, I am getting null error on the object whenever I try to pull
> > > the property through
> > > mymodel.animationLibrary.getAnimation("default").animation as
> > > SkinAnimation.
>
> > > Is there a special way to export this?  Same export method worked for
> > > papervision but I've been scratching my head to figure this out for
> > > the past week...  Any help would be greatly appreciated..
>
> > > On Feb 10, 10:41 pm, Ronen Tsamir <[email protected]> wrote:
>
> > > > With collada I use the SkinAnimation  class
>
> > > > For Example:
> > > > var skinAnimation: SkinAnimation  =
> > > > mObj3D.animationLibrary.getAnimation("default").animation as
> > > > SkinAnimation
>
> > > > And then update the animation by using :
> > > > skinAnimation.update(time:Number)
>
> > > > good example you can find at the "Advanced_MultiMario.as" file

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