At the Lite version there is a bug in the Collada loader. In some cases it add "-node" to the channel name. So Collada file that work fine with v340 didn't work with the lite version.
Maybe there is the same bug at v342. On Feb 14, 1:03 am, antoniolea <[email protected]> wrote: > Mm no Im using full v342 > > On Feb 13, 1:46 pm, Ronen Tsamir <[email protected]> wrote: > > > > > are You use the Lite version? In 3_4_0 there is no problem, But I > > think they change something in the lite version. > > > On Feb 13, 10:44 am, antoniolea <[email protected]> wrote: > > > > Thanks, that was what I was trying to do. > > > > I am using 3ds max to export through colladamax 3c. The model has > > > animation and yes, I've referenced the skinanimation. > > > However, I am getting null error on the object whenever I try to pull > > > the property through > > > mymodel.animationLibrary.getAnimation("default").animation as > > > SkinAnimation. > > > > Is there a special way to export this? Same export method worked for > > > papervision but I've been scratching my head to figure this out for > > > the past week... Any help would be greatly appreciated.. > > > > On Feb 10, 10:41 pm, Ronen Tsamir <[email protected]> wrote: > > > > > With collada I use the SkinAnimation class > > > > > For Example: > > > > var skinAnimation: SkinAnimation = > > > > mObj3D.animationLibrary.getAnimation("default").animation as > > > > SkinAnimation > > > > > And then update the animation by using : > > > > skinAnimation.update(time:Number) > > > > > good example you can find at the "Advanced_MultiMario.as" file
